#ifndef _SPEED_DEBUFF_H_
#define _SPEED_DEBUFF_H_

#ifdef _WIN32
#pragma once
#endif


#include "buff.h"
#include "player.h"
#include "constants.h"
#include "entity.h"

class CSpeedDebuff : public CBuff
{
public:
    CSpeedDebuff(); 

    bool applyBuff(CPlayer *pPlayer);
    bool removeBuff(CPlayer *pPlayer);
};

#endif